Jake McCartney
09 Apr
09Apr

Intro: Finding Nemo already swims comfortably at the top of my Pixar ranking—arguably the standout in a sea of greats. So turning it into a video game, especially during an era when nearly every animated film got a tie-in, felt like an inevitability. But what’s surprising—and genuinely delightful—is how much care went into making this one feel worthy of its source. Developed by Traveller’s Tales (long before they became synonymous with the endlessly charming LEGO universe), the game doesn’t just retell the story—it tries to bottle that same sense of wonder, warmth, and underwater adventure that made the film so memorable. And honestly? For me, it works more often than you’d expect. There’s something quietly magical about seeing a beloved movie translated into a playable world with this much care for the source Material. It’s the kind of effort that makes my inner child smile and is one of the comfort games that I come back to again and again.

Summary: Nemo longs for an adventure in the Great Barrier Reef as he sets off for school for the first time. His overprotective father, Marlin, catches him being captured by a scuba diver and taken to a fish tank in a dentist's office in Sydney, Australia. It's up to Marlin and his forgetful new friend Dory to cross the ocean to find and rescue Nemo. On the other hand, Nemo works with a group of fish called the tank gang to escape the tank and return to the ocean.

Story: This game is as faithful an adaptation as it gets when it comes to story. It doesn’t so much reinterpret the film as it carefully retraces its steps, hitting all the familiar beats, characters, and even snippets of dialogue you probably already have memorized. In many cases, the game leans directly on cutscenes lifted from the movie, framing each level like you’re stepping into a playable highlight reel. And yet, there’s a certain charm in how committed it is to that idea. From encountering the Tank Gang in Sydney to drifting (or frantically bouncing) through the jellyfish forest, the game really wants you to feel like you’re inside the movie’s world. It even sprinkles in a bit of extra dialogue and connective tissue to help bridge gameplay moments—nothing that disrupts the story, just enough to make it flow as an interactive experience. Not every scene makes the jump, and the pacing is naturally condensed, but it still captures the heart of Finding Nemo in a way that feels sincere. It’s less about retelling the story in a new way and more about letting you swim alongside it—and for what it aims to do, it handles that transition surprisingly well.

Characters: Most of the film’s cast make the journey over into the game, though you’ll notice a couple of familiar voices missing—most notably Albert Brooks and Ellen DeGeneres as Marlin and Dory. Their replacements don’t quite capture the same spark; there’s a slight disconnect if you know the movie well, as I do. Interestingly, the feel of the characters is still there. The mannerisms, the tone, the emotional beats—they land close enough that my brain can fill in the gaps, and before long, it still feels like I’m swimming alongside the same characters we all remember. What really stands out is how many members of the original cast did return. Willem Dafoe brings Gill back to life with that same mysterious edge, and Alexander Gould reprises Nemo with all the earnest energy that made him so endearing in the first place. That level of commitment says a lot about the care Traveller’s Tales put into the experience. Even when a line delivery feels a little off, it never quite breaks the illusion. There’s a genuine joy in simply being able to interact with these characters in a new way, and that sense of connection goes a long way in smoothing over the rougher edges.

Gameplay: For this game, simplicity is the key. It’s easygoing, a little mellow, and surprisingly relaxing—like the game knows you’re here more for the journey than the challenge. Most levels guide you from point A to point B, occasionally shifting perspective as you swim toward or away from the camera, which adds just enough variety to keep things visually engaging. Along the way, there are small challenges sprinkled throughout—swimming through rings of bubbles, matching colored rocks, or darting into enemies at just the right moment. Completing these earns you starfish, while scattered shells add to your overall score. There’s even a light incentive to replay levels and improve your time, though it never feels like pressure—more like a gentle nudge if you feel like lingering a bit longer in the ocean. Controlling Nemo, Marlin, and Dory feels smooth and approachable, with each character sharing the same core abilities. It keeps things accessible, letting you focus on the flow of each level rather than juggling complex mechanics. Occasionally, you’ll switch between characters—usually Marlin and Dory—to navigate specific sections, which adds a small layer of cooperation without ever becoming overwhelming. And collecting blue krill for extra lives is a nice touch, softening any mistakes along the way. If there’s one sticking point, it’s that many of the collectibles and challenges don’t have a huge impact beyond personal satisfaction. For some players, that might make them feel a bit optional. But at the same time, there’s something fitting about that—it keeps the experience low-stakes and welcoming. Plus, for those who do go the extra mile, there are a few unlockables waiting as a reward, which feels like a nice nod to fans of the film. At the end of the day, this is a game that prioritizes charm over complexity. It’s easy to pick up, easy to play, and easy to enjoy—no matter your skill level. And sometimes, that’s exactly what many gamers want.

Graphics: Visually, this is very much a product of its time—it is a PS2-era game, after all—but there’s a sincerity to its presentation that still shines through. The graphics might not have the polish or technical wow-factor of modern titles, yet Traveller’s Tales clearly understood what mattered most: capturing the feeling of Finding Nemo. And in that regard, they really do succeed. The underwater world feels lively, colorful, and full of personality. Each level leans into its own distinct palette, giving the game a sense of variety that keeps things fresh. Whether it’s the vibrant purples of “Mask Chase” or the more ominous reds of “Submarine,” there’s a deliberate effort to make every area stand out, almost like flipping through different scenes of a living storybook. Even the smaller details—enemy designs, environmental touches—help sell the illusion of a bustling ocean world. And while the level layouts are clearly designed to be approachable, especially for younger players, there’s still room to wander a bit, to take risks, and to explore beyond the main path if you feel curious. At first glance, the visuals might seem a little dated, maybe even a bit rough around the edges. But spend a little time with them, and something clicks. The bold colors, the thoughtful design, the way everything moves together—it all adds up to a world that feels more alive than you might expect.

Music: Thomas Newman’s score for the film is iconic—one of those soundtracks that just belongs to its world in a way that’s hard to replicate. And while the game doesn’t quite reach those same depths (no pun intended), it does something I really appreciate: it finds its own rhythm without losing sight of what made the original so special. There’s a softness to much of the soundtrack—gentle, mellow, almost soothing at times—but it knows when to swell and add a bit of intensity during more active moments. It mirrors the emotional ebb and flow of the game nicely, never feeling out of place. And honestly? It’s surprisingly memorable. The melodies have a way of popping back into my head long after I’ve put the controller down. It may not rival the film’s score, but it doesn’t need to. Instead, it creates a musical identity that feels comfortably close to the movie while still standing on its own—and that balance is part of what makes it so charming.

Conclusion: My nostalgia is strong for this game. I’ll admit this isn’t a game for everyone, especially if you’re chasing something deeply challenging or bursting with complexity. For me, though, Finding Nemo: The Video Game settles into something softer and more comforting—a gentle, colorful experience that somehow makes the world feel a little smaller and safer, like being six years old again with nothing to worry about except what’s around the next coral reef. There are certainly “better” games out there, even within the world of licensed adaptations. This one is short, simple, and rarely pushes you too hard. But there’s a quiet charm in that simplicity. It feels less like a game you need to conquer and more like one you return to—like a favorite snack you’ve had a hundred times but still crave anyway. That’s what makes it stick. It’s comfort food in video game form. And no matter how many times I revisit it, there’s still something warm and familiar waiting for me beneath the surface—a little reminder of why I fell in love with this world in the first place.

(Final Grade: A-)

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